Fri. Jan 23rd, 2026

Dispatch shines bright in a oversaturated games industry

Dispatch is currently rated ‘Very Positive’ (90%) on Steam. Screenshot: Cody Buskohl

The gaming industry has, for the most part, completely milked customers dry over the last decade. Games cost anywhere from $60-$90 dollars in 2025 and the prices may only be going up. 

As I wonder which arm or leg I’ll need to sell so I can play Nintendo’s Tomadachi Life sequel releasing next spring, a new game has been released on Playstation and Windows to critical acclaim, one I’m hoping can bring some life back to the industry: Dispatch.

Dispatch is the inaugural title from AdHoc Studios, and was released on Oct 22, 2025. Gamers may recognize AdHoc from another name: Telltale Games, creators of the hit games The Walking Dead, The Wolf Among Us and Minecraft: Story Mode.

Dispatch is a superhero workplace comedy where every decision matters. You play as Mecha Man (voiced by Aaron Paul,) a hero who was forced into retirement after his supersuit was destroyed and now manages a dysfunctional team of villains-turned-heroes at a superhero call center. 

Players must prioritize time-sensitive emergencies and office politics while developing personal relationships. Just like old Telltale games, Dispatch is releasing in an episodic format, with two new episodes releasing every week until Nov. 12, 2025. So far, four of Dispatch’s eight episodes have been released, and I can confidently say I am a big fan. 

The first two episodes start slow. They get the story moving and introduce players to the two main gameplay loops, the dispatching of heroes and the animated choose-your-own dialogue sequences. 

But starting in episode 3, the story truly begins. 

Your team is downright dysfunctional, refusing to work together and openly sabotaging each other as they find out one of the eight team members will be cut by the end of the day. It’s up to the player to decide how to motivate the team to be great heroes and to choose which of the heroes is fired at shift end. 

While the animation is a little clunky, the stellar voice acting carries Dispatch to unparalleled heights, with some unexpected voice talent really impressing me, including Yung Gravy voicing Golem, a sentient mud monster, and Seán McLoughlin (better known as Jacksepticeye on YouTube) as a Punch Up, a three-foot washed-up carnival strongman turned superhero.

My only complaint (one that still has time to be proven wrong) is the limited amount of playtime. Through four episodes, I’ve logged just around 5 hours of playing. While Dispatch’s “every choice matters” design means I’ll want to have multiple playthroughs, my current pace puts me on track for less than 20 hours even if I play through the game twice.

Meanwhile, Dispatch is priced at $29.99. While this is still far better than the most common $69.99 price tag for most PS5 games, that’s still less than an hour of content per $1 spent, which is my personal benchmark nowadays for making a game purchase “worth it.”

Now, if I finish Dispatch and it’s the best game I’ve ever played, I’m sure I’ll get over the price. 

I’m excited to see the development of the story, and I might even start my second playthrough just to pass the time until the next two episodes come out on Nov. 5.

‘The Argus’ readers should go ahead and purchase Dispatch. The star-studded voice acting brings the game’s unique story to life, and I hope Dispatch is a sign that quality games and true passion projects—not just cookie-cutter shooters and sports game cash grabs—can take the spotlight back in the modern games industry.

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